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CozyCrate - Unity Packing Game Template

CozyCrate - Unity Packing Game Template

Build a polished cozy packing game from a complete, playable Unity template. CozyCrate combines tactile parcel preparation with progression, customer management, supply planning, upgrades, bank actions, bills, and a guided campaign. The included starter game moves each order through a clear hands-on loop: inspect the request, organize incoming goods, clean or repair damaged items, choose a carton, arrange items freely, add protection and handling labels, enter the address, fold and tape the box, then ship it for a scored payout. The project is data-driven and source-included. Starter content lives in ScriptableObjects, gameplay rules live in focused C# services, and the interface is assembled from event-driven uGUI views. Replace the art, rebalance the economy, extend the campaign, or use the systems as a foundation for a different packing, sorting, fulfillment, or light-management game. A COMPLETE PACKING LOOP • Intake and organization: move incoming items freely so overlapping orders remain readable. • Condition tasks: clean dirty goods and repair broken goods through focused mini-game interactions. • Free-form packing: position and rotate items continuously inside four visually distinct carton sizes. • Shape-aware validation: alpha-aware silhouettes and logical footprints prevent invalid overlaps without treating every sprite as a full rectangle. • Protection choices: use bubble wrap and packing peanuts when an order needs additional care. • Parcel finishing: fold carton flaps, drag tape across the seam, place handling stickers freely, enter the required address, and move the finished parcel to the conveyor. ORDERS, VALIDATION & FEEDBACK • Order requirements: item lists, quantities, client identity, address, handling rules, and condition states drive each parcel. • Hard shipping checks: missing items, a wrong address, an unsealed box, or no selected carton blocks delivery. • Soft scoring checks: packaging quality and handling mistakes reduce payout and appear in the shift report. • Three play styles: Chill, Normal, and Rush adjust timing, penalties, bills, and campaign pressure. • Clear daily reports: earnings, bonuses, penalties, costs, reputation, and progression are summarized between shifts. PROGRESSION & MANAGEMENT • Eight guided days: the opening curriculum introduces mechanics in context instead of exposing every tool at once. • Procedural continuation: deterministic order progression keeps the game playable after the authored campaign days. • Tablet applications: manage clients, shop upgrades, restock supplies, review bills and authorities, use bank deposits and withdrawals, handle loans, and change settings. • Fourteen upgrades: workspace, storage, tool, automation, comfort, and cosmetic improvements use prerequisites and live effects. • Six starter clients: category pools, reputation gates, purchase gates, payout multipliers, and distinct visual branding support a growing business. DEVELOPER-FRIENDLY FOUNDATION • Editable C# source: runtime, UI, editor tooling, content generators, and tests are included. • ScriptableObject content: items, boxes, clients, consumables, stickers, upgrades, footprint shapes, difficulty profiles, localization strings, and tuning are separated from runtime logic. • Content Wizard: create common content types from guided editor forms and register them with the master catalog. • Validation tools: scan catalog references, IDs, content relationships, build setup, and common configuration mistakes. • First-open welcome window: jump directly to the Boot scene, customer guide, content tools, and setup checks, with hide and disable options. • Single HTML manual: searchable, responsive documentation explains setup, architecture, reskinning, balancing, new levels, content creation, testing, builds, licensing, and extension recipes. STARTER CONTENT INCLUDED • 30 categorized item definitions with authored sprites and varied visual sizes. • 4 carton definitions with distinct open and closed artwork. • 6 client definitions with progression and payout settings. • 14 upgrade definitions with prerequisites and typed effects. • 8 guided curriculum days plus procedural progression. • 3 difficulty profiles. • Handling labels, consumables, item-care interactions, tablet apps, reports, tutorials, generated fallback visuals, and procedural fallback audio. • Boot, Main Menu, and Workshop scenes. TYPICAL WORKFLOW • Open the included Boot scene and play the starter game. • Use the Content Wizard or duplicate an existing definition to add items, clients, boxes, upgrades, or other content. • Register new definitions in the central catalog. • Replace sprites, colors, text, sounds, and balancing values with your own production content. • Add authored day definitions or tune procedural progression. • Run content validation and the included test suites before exporting your game. IMPORTANT BOUNDARIES • The included presentation is a complete starter game and template, not a hosted backend service or multiplayer framework. • CozyCrate is designed around desktop pointer controls; projects targeting touch, consoles, or accessibility-specific input should adapt and verify those interactions. • The package provides editable starter art and procedural fallbacks, not a general-purpose art library for unrelated products. • New third-party art, audio, fonts, services, or packages added by customers remain subject to their own licenses and platform requirements. AI-GENERATED CONTENT DISCLOSURE • Tools used: OpenAI's built-in image generation system (GPT image generation) was used to create original 2D source art for CozyCrate. Claude Code and GPT-based models through Codex also assisted with portions of the C# development. • Affected visual content: the 30 item sprites; carton source art and derived carton variants; menu and workbench backgrounds; panel/button and cat art; packing-peanut textures; tray icons; tutorial-hand art; feature-lock art; and their retained generated source textures. • Post-generation modifications: outputs were selected, chroma-key/background processed where applicable, transparency and edges cleaned, cropped, resized, split into atlases or derived variants, configured as Unity sprites, and integrated into the gameplay and UI systems. • Package notice: a detailed affected-content list is included at Assets/CozyCrate/Third Party Notices.txt.

Created Oct 11, 2026

Pixel Gem Sort - Unity Game Template

Pixel Gem Sort - Unity Game Template

Pixel Gem Sort is a complete, ready-to-publish Unity puzzle template with a cosy bead-craft look. Every level is a pixel picture made of beads, and the beads start scrambled. Tap a bead and its whole colour group hops onto a conveyor belt; the belt carries every bead back to a hole of its own colour until the picture is finished. The belt has room for only so many beads, so the order of your taps matters. 300 hand-made pictures across 7 themed worlds, from Sunny Garden to Deep Ocean, were each played by a bot and balanced before they shipped. The meta layer is all there: coins, a level map with world star chests, Magic Wand and Broom boosters, +12 belt slots, hold plates on revive, day and night themes, a picture gallery, a 7-day daily gift, a timed gift, daily quests with a chest, a coin jar, frame skins and a recurring live event. The Level Composer window draws, imports or generates picture levels and builds the campaign without code.

Created Oct 6, 2026 · Updated Oct 8, 2026

Card Stack Sort - Unity Game Template

Card Stack Sort - Unity Game Template

Card Stack Sort is a complete, ready-to-publish Unity puzzle template. Tap a stack to lift its top run of same-coloured cards and drop it on a matching colour or an empty slot; clear the level when every colour sits in its own stack. 1000 levels in 20 worlds ramp from 2 colours to 13, every one proven by the built-in solver and a simulated player. An endless Main Board deals cards onto a 7x4 board, packs full sets of 10 into boxes for coins and opens 16 layers of cells to buy. Boosters, a level map with star chests, daily rewards, missions, a weekly live event, piggy bank and 16 card decks are already wired, with ad placements and in-app purchases configured from the inspector.

Created Oct 6, 2026

Mathitaire - Unity Math Card Puzzle Template

Mathitaire - Unity Math Card Puzzle Template

Mathitaire is a complete, ready-to-publish Unity puzzle template that turns solitaire into mental math. Every card shows a small equation; drag it onto the category card whose number it equals, stack cards with the same result to free a column, draw from the deck, and clear every category before the move budget runs out. 500 levels in 25 worlds introduce one new idea at a time, from additions to parentheses, and every level is proven solvable by the built-in solver and balanced by a playtest bot against a target win-rate curve. Hint, Undo, Joker, Magnet, Super Magnet and Show Category boosters, a level map with star chests, daily rewards, daily tasks, a live event, daily levels, a lucky card minigame, piggy bank and card-back skins are already wired, with ad placements and in-app purchases configured from the inspector.

Created Oct 6, 2026

Laser Routing - Unity Puzzle Game Template

Laser Routing - Unity Puzzle Game Template

Laser Routing is a complete, ready-to-publish Unity puzzle template. Tap mirrors to rotate them, fire the laser and light every target across 300 levels in 15 worlds: splitters, hazards, locked mirrors, switches and gates, multi-emitter boards, timed and shot-limited modes. Lives, coins, piggy bank, daily rewards, quests, events and a tutorial system are built in and configurable from one editor window. Level Manager and Level Tools windows let you browse, import, validate and curate levels without code.

Created Sep 28, 2026