Sky Rush - Unity Traffic Puzzle Template

Description
Sky Rush: Traffic Puzzle is a complete Unity 6 URP mobile puzzle game template with source code, 500 included levels, two level-authoring tools, three boosters, advertising integration, and mobile release documentation.
LIVE DEMOS
Play online: https://hyper-code-store.com/p...
Android demo: https://drive.google.com/file/...
Documentation: https://satisvizion.github.io/...
GAMEPLAY
Players drag aircraft-shaped vehicles across compact traffic boards, match each craft to the correct gate and passenger color, and clear the runway before time expires. Vehicle footprints, collision rules, masks, obstacles, ice, stacks, one-way craft, keys, and locked gates create a scalable traffic-puzzle campaign.
500-LEVEL CAMPAIGN
- 500 contiguous, editable JSON levels.
- All included levels were produced with the Automatic Level Generator included in the project.
- Generated stages use deterministic seeds, validation, and saved completion routes.
- Difficulty develops through craft layouts, queue patterns, time pressure, obstacles, ice, stacks, keys, and gate rules.
TWO LEVEL-AUTHORING WORKFLOWS
- Manual Level Editor for boards, masks, vehicles, gates, passenger queues, blockers, ice, keys, timing, and campaign order.
- Automatic Level Generator for deterministic batches from a saved seed and progression plan.
- Both tools write the same runtime JSON format used by the game.
COMPLETE GAMEPLAY AND MOBILE SYSTEMS
- Three integrated boosters: Freeze, Hammer, and Magnet.
- Unlock rules, inventory persistence, targeting feedback, tutorials, and refill hooks.
- Progression, currency, daily rewards, quests, shop, offers, analytics hooks, cloud-save adapters, consent, notifications, and service fallbacks through the included HyperCasual LiveOps Kit.
- Google Mobile Ads adapter and guided installer workflow. Install the current vendor SDK and enter your own production IDs before release.
EASY TO CUSTOMIZE
Replace vehicle meshes, materials, palettes, passenger styling, effects, audio, and interface art independently. Change time limits, craft counts, mechanics, campaign progression, and generator seeds. Retheme the menus, HUD, boosters, tutorials, rewards, shop, and result flow.
TECHNICAL DETAILS
- Unity 6.0+, verified with Unity 6000.0.62f1.
- Universal Render Pipeline 17.0.4, Linear color space.
- Portrait 9:16 layout with touch, pointer, Editor, and desktop input fallbacks.
- Readable C# source code and JSON level data.
- Android, iOS, WebGL, and desktop-compatible project architecture.
- Fresh WebGL and Android demos.
- Required third-party licence terms are retained in the buyer documentation.
The HyperCasual LiveOps Kit is included for advertising, haptics, IAP hooks, retention systems, and mobile services.
BEFORE PRODUCTION RELEASE
Replace test IDs, install optional vendor SDKs, configure store products and service credentials, add privacy and consent settings, create signing credentials, and complete device/store QA. The included START-HERE release guide provides the full step-by-step procedure.
Features
500 editable campaign levels generated with the included Automatic Level Generator.
Manual Level Editor for boards, vehicle footprints, masks, gates, passenger queues, blockers, ice, keys, timers, and campaign order.
Seeded Automatic Level Generator with validation, saved completion routes, and the same JSON format used at runtime.
Three integrated boosters: Freeze, Hammer, and Magnet, including unlock rules, inventory, tutorials, and targeting feedback.
HyperCasual LiveOps Kit included for progression, economy, daily rewards, quests, shop, offers, consent, analytics hooks, cloud-save adapters, and mobile services.
Advertising adapter and guided production configuration workflow included.
Unity 6 URP source project suitable for Android, iOS, WebGL, and desktop builds.
Requirements
Unity 6.0 or newer; verified with Unity 6000.0.62f1.
Universal Render Pipeline 17.0.4 and Linear color space.
Install the Unity build-support module for each target platform.
For production advertising, obtain and install the current Google Mobile Ads Unity plugin separately, then enter your own app and ad-unit IDs.
For store release, provide your own service accounts, credentials, signing keys, privacy policy, consent configuration, and store records.
The included START-HERE-RELEASE-GUIDE.html documents every required setup and publishing step.
Instructions
1. Download and extract the main ZIP, then open START-HERE-RELEASE-GUIDE.html before importing.
2. Create or open a compatible Unity 6 URP project and import Sky-Rush-Traffic-Puzzle-v1.0.0-Codester.unitypackage. Open Assets/Game/Scenes/Game.unity and press Play to verify the project.
3. Use Tools > Sky Rush to open the Manual Level Editor or Automatic Level Generator. Edit or generate levels, validate them, save the JSON data, and play-test the campaign.
4. In Edit > Project Settings > Player, change Company Name and Product Name. Under Android change the Package Name/Application Identifier, version, bundle version code, launcher/adaptive icons, and splash screen. Under iOS change the Bundle Identifier, version, build number, icons, and launch screen.
5. For ads, install the current Google Mobile Ads Unity plugin from the official vendor, run External Dependency Manager > Android Resolver > Force Resolve, enter your production Android/iOS App IDs and banner/interstitial/rewarded ad-unit IDs, then test consent and test ads on real devices before switching to production IDs.
6. For Android release, open Publishing Settings and Keystore Manager, create or select a secure release keystore and alias, configure signing, switch Build App Bundle on, and build a signed AAB. Store the keystore and passwords securely outside the project.
7. For iOS release, switch to iOS, build the Xcode project, select the correct Team and bundle identifier in Signing & Capabilities, archive in Xcode, validate, and upload through the Organizer/TestFlight workflow.
8. Complete the release checklist in START-HERE-RELEASE-GUIDE.html: replace every test ID and placeholder URL, configure privacy/consent and store products, verify icons/splash screens, test clean installs and upgrades, test offline behavior and ads, and validate the signed store build.
The same complete guide is also embedded at Assets/START-HERE-RELEASE-GUIDE.html and mirrored at the top of both included HTML manuals. README-FIRST.txt is included at the ZIP root and inside Assets. Online documentation: https://satisvizion.github.io/...
| Author | ibolyafarkas |
|---|---|
| Category | App Templates / Unity / Templates / Casual |
| Price | $29 |
| Extended License | $87 |
| First Release | Oct 17, 2026 |
| Last Update | Oct 17, 2026 |
| Files included | .json, .cs, .unityproj |
| Operating systems | Unity 6.0 |
| Programming language | C# |
| App framework / engine | Unity |
Categories
Tags
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