Bus Crowd - Unity Traffic Puzzle Template icon

Bus Crowd - Unity Traffic Puzzle Template

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Bus Crowd - Unity Traffic Puzzle Template

Description

Create your own traffic-and-crowd puzzle with Bus Crowd—a complete Unity 6 URP mobile game template with source code, 500 campaign levels, two authoring tools, three boosters, mobile systems, and ads integration.

Players tap buses out of a crowded depot, route them into four parking bays, and board matching passengers before time expires. Vehicle headings, blocked paths, mystery buses, passenger order, capacity, and available parking all shape the solution.

Try the project: Play in Browser | Download the Android Demo | Read the Online Guide

HyperCasual LiveOps Kit is included for ads, haptics, IAP, and other similar backend features.

🎮 GAMEPLAY LOOP

  • Read vehicle headings and blocked exit paths before dispatching a bus.
  • Move an eligible bus into a free bay and board matching passengers.
  • Manage four parking bays while passenger rows circulate through the route.
  • Adapt when mystery buses reveal their colors as the depot opens.
  • Clear every vehicle before the timer expires to complete the level.

⚡ 500-LEVEL CAMPAIGN

  • 500 numbered campaign levels are included in the editable project format.
  • The campaign progresses from introductory mechanics to denser combinations of the game's core constraints.
  • Touch and pointer controls support mobile play, Unity Editor testing, and desktop preview.
  • Level content can be revised with the included authoring tools.

🛠️ TWO-PATH LEVEL WORKFLOW

The visual Manual Level Editor exposes bus placement, rotation, size, color, mystery state, route copies, and formations. The seeded Automatic Level Generator builds campaigns and validates accepted dispatch witnesses through the game simulation.

Generated levels and manually edited levels use the same runtime pipeline, so both workflows remain compatible with playtesting and further customization.

✨ BOOSTERS AND MOBILE SYSTEMS

Three working boosters—Crowd Shuffle, Balloon, and Bus Shuffle—include inventory, unlocks, tutorials, target checks, and integrated effects.

The included HyperCasual LiveOps Kit supplies foundations for progression, economy, daily rewards, quests, achievements, battle pass, shop, offers, consent, permissions, haptics, IAP adapters, notifications, analytics hooks, cloud save, leaderboards, and platform services.

Advertising adapter included. The Google Mobile Ads adapter layer is present. Vendor SDK binaries are not bundled; install the current plugin and configure your own production app and ad-unit IDs before release.

🔧 RETHEME AND EXTEND

  • Replace buses, passengers, depot art, route presentation, interface styling, sound effects, particles, and result presentation.
  • Tune formations, routes, timers, vehicle sets, booster behavior, rewards, and progression through editable project data.
  • Full C# source is included, with runtime code separated from Editor-only tooling.
  • Included scenes, prefabs, shaders, materials, sprites, and sound effects can be customized.

📱 PROJECT ORGANIZATION

  • Unity 6000.0.62f1 with Universal Render Pipeline 17.0.4 and Linear color space is the verified configuration.
  • Portrait 9:16 presentation supports touch, pointer, and desktop input.
  • Game scenes, level content, authoring tools, booster definitions, and mobile-service settings are included.
  • Playable WebGL and Android demos are available before purchase.

⚠️ BEFORE A PRODUCTION RELEASE

  • The downloadable APK is a development demo, not a production-signed store binary.
  • Install required vendor SDKs and replace test or simulated service settings with your own production configuration.
  • Configure your own app identifiers, icons, splash screen, advertising IDs, store products, privacy and consent settings, credentials, and signing keys.
  • Test gameplay, progression, advertising, purchases, and enabled platform services on target devices before store submission.

🔗 GUIDANCE

The online Bus Crowd guide covers project setup, scenes, gameplay, both level-authoring tools, boosters, customization, mobile configuration, release builds, and troubleshooting.

WATCH IT IN ACTION

Gameplay video

Features

  • • 500 campaign levels included in the editable project format.
  • • 3 boosters — Crowd Shuffle, Balloon, and Bus Shuffle — with unlock rules, inventory, tutorials, and effect handlers.
  • • 2 level-authoring tools — a visual Manual Level Editor and a seeded Automatic Level Generator.
  • • Full C# source with runtime separated from Editor-only tooling.
  • • Game scenes, prefabs, shaders, materials, sprites, and sound effects included for customization.
  • • Portrait 9:16 responsive presentation with touch, pointer, and desktop input.
  • • Google Mobile Ads adapter included; vendor SDK binaries are not bundled, and production advertising requires separate SDK installation and ad-ID configuration.
  • • HyperCasual LiveOps Kit bundled for progression, economy, rewards, quests, achievements, battle pass, shop, offers, notifications, analytics, cloud save, and leaderboards.
  • • Playable WebGL and Android demos available before purchase.500 campaign levels plus an included Automatic Level Generator and editable authoring tools.
  • 3 boosters with unlock rules, inventory and tutorials.
  • Visual level-authoring tools plus a seeded automatic generator sharing the runtime format.
  • HyperCasual LiveOps Kit included — progression, currency, daily gifts, quests, battle pass, shop, offers, analytics and cloud save.
  • Ads integration included — adapter plus menu-by-menu setup instructions; vendor SDK binaries are installed separately.
  • Unity 6000.0.62f1 + URP 17.0.4 source project — portrait Android, iOS, WebGL and desktop capable.

Requirements

  • • Unity 6.0 or newer — verified on Unity 6000.0.62f1.
  • • Universal Render Pipeline (URP) 17.0.4, Linear color space.
  • • Unity build support for your target platform to create platform-specific builds.
  • • Google Mobile Ads Unity plugin, obtained separately, if enabling advertising. Configure your own production app and ad-unit IDs before release.
  • • Your own service accounts and credentials for enabled store purchases, platform services, and other external integrations.
  • • Your own signing credentials and store configuration for production distribution. The downloadable Android demo is not a production-signed store release.Unity 6.0 or newer — verified on Unity 6000.0.62f1.
  • Universal Render Pipeline 17.0.4, Linear color space.

Instructions

Read the in-project documentation for setup, scenes, gameplay, level authoring, customization, and troubleshooting.

Online guide: https://satisvizion.github.io/...

Before publishing your customized game:

1. Open the project with Unity 6000.0.62f1, confirm URP 17.0.4 and Linear color space, and test the starter-menu and gameplay scenes.

2. In Edit > Project Settings > Player, set your Company Name, Product Name, Android application ID or iOS bundle identifier, version, and build number.

3. In Player settings, replace the Android and iOS app icons. Configure your branded splash screen under Player > Splash Image and your iOS launch-screen settings where applicable.

4. Install the vendor SDKs required by your enabled integrations. For advertising, install the Google Mobile Ads Unity plugin, resolve dependencies, configure your production app and ad-unit IDs, and replace test or simulated store-product settings.

5. Configure your privacy-policy URL and any consent or permission flows required by the services you enable.

6. For Android, create or select your release keystore and alias, then build a signed AAB. For iOS, export the Xcode project, select your team and Signing & Capabilities settings, then archive the release. Use your own signing credentials and store configuration.

7. Test gameplay, progression, ads, purchases, consent, and platform services on target devices before store submission.

Use the game guide for the Manual Level Editor, Automatic Level Generator, boosters, game-specific content settings, and runtime extension points.Open README-FIRST.txt and START-HERE-RELEASE-GUIDE.html at the root of the main ZIP before importing.

The complete release manual is also embedded at Assets/START-HERE-RELEASE-GUIDE.html and mirrored at the top of both included HTML manuals.

It gives numbered, menu-by-menu instructions for package import, project setup and basic usage; Company Name, Product Name, Android Package Name and iOS Bundle Identifier; Android/iOS icons and splash/launch screens; Google Mobile Ads plugin import, External Dependency Manager Force Resolve, App IDs and rewarded/interstitial/banner unit IDs in Google Mobile Ads Settings and HLKSettings.asset; consent; Android keystore creation, alias selection and signed AAB builds; iOS/Xcode signing and archives; QA and troubleshooting.

Game documentation: Bus Crowd documentation.

Authoribolyafarkas
CategoryApp Templates / Unity / Templates / Casual
Price$29
Extended License$87
First ReleaseOct 15, 2026
Last UpdateOct 15, 2026
Files included.json, .cs, .unityproj
Operating systemsUnity 6.0
Programming languageC#
App framework / engineUnity

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