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Mobile Game Bundle - 6 Unity Templates

Mobile Game Bundle - 6 Unity Templates

This exclusive bundle offers six distinct, polished, and monetization-ready Unity game templates, perfect for developers and publishers looking to quickly launch successful mobile games. Each project is built on Unity LTS with clean, reusable, and well-commented C# source code. Integrated ad networks (AdMob, Unity Ads, Appodeal) are included for immediate revenue generation, complete with under-13 compliance options. Included Templates:

Created Nov 12, 2025 · 1 like

Ultimate Hyper-Casual Pack 5-in-1 Unity Games

Ultimate Hyper-Casual Pack 5-in-1 Unity Games

This bundle provides five distinct, polished, and monetization-ready Unity game templates, perfect for developers and publishers looking to quickly launch successful mobile games. Each project is built on Unity LTS with clean, reusable, and well-commented C# source code. Integrated ad networks (AdMob, Unity Ads, Appodeal) are included for immediate monetization. All templates are fully customizable, easy to reskin, and optimized for performance on Android and iOS. Included Templates:

Created Nov 10, 2025 · 1 like

Endless Brick Out - Unity Arcade Game

Endless Brick Out - Unity Arcade Game

Put Your Reflexes to the Ultimate Test in This Addictive Brick-Breaking Challenge! Get ready for an endless arcade thrill ride that will keep your fingers tapping and your mind locked in! This isn’t just any brick breaker—it’s a fast-paced, reflex-driven challenge designed to push your skills to the edge. In this vibrant and endlessly replayable game, waves of colorful bricks steadily descend from the top of the screen. Your task? Break as many bricks as possible before they reach the danger zone. With each successful hit, you’ll earn +1 score—simple in concept, but endlessly addictive in practice.

Created Apr 15, 2025 · Updated Aug 12, 2025

Pocket Sorting Games - Unity Sorting Puzzle Pack

Pocket Sorting Games - Unity Sorting Puzzle Pack

Five sorting puzzles on one editable foundation. Pocket Sorting Games gives you five playable templates and a shared C# base for Unity 6 URP. Each game has its own saved scene, prefab, presentation assets, audio and twelve authored levels. FIVE GAMES • Marble Grove - move matching groups of marbles between containers, with lifted transfers and rising landing pitches. • Mood Tubes - sort expressive emoji balls with animated faces and elastic movement. • Color Lab - sort coloured layers between laboratory tubes using animated pours and masked liquid surfaces. • Shelf Party - drag, swap and match three goods on shelves. Later levels put items behind the front row, and progression unlocks four extra item appearances. • Garden Pour - a bottle-based liquid sorting presentation with its own layout and atmosphere. TWENTY-FIVE THEMES Switch between 25 visual themes, from minimal, neon and glass to comic and warm decorative treatments. Both liquid games include varied vessel and water rendering profiles. These are stylised 2D UI and shader effects with a 2.5D look - not a physical fluid simulation and not a collection of 3D bottle meshes. WHAT THE TEMPLATES INCLUDE • Action-driven introductory guidance with a pointer that responds to real moves. • Undo, Extra Space and Hint boosters, with coin purchases when stock runs out. Hint shows a move; it does not solve the board. • Level selection, star ratings, saved progress and resumable runs. • Animated coin rewards, container celebrations, confetti, per-game sound effects and music. • Shelf Party adds animated unlock progress after completed levels. CONTENT YOU CAN EDIT Use the included setup window and the demo scenes to get started, then edit ScriptableObject levels, palettes, sprites and audio. A level validator checks solutions and reversible moves. Full source is included. The five games share systems and some mechanics - they are one foundation with five presentations, not five unrelated engines. HONEST ABOUT THE SCOPE • Universal Render Pipeline 17.0.4 and Unity UI 2.0.0, installed through Package Manager. Built-in and HDRP compatibility is not promised. • Legacy Input Manager: set Active Input Handling to Input Manager (Old) or Both. • Desktop mouse and browser gameplay are tested. Touch input and responsive layouts are implemented, but native Android and iOS builds and physical-device compatibility are not certified by this release. • Local PlayerPrefs persistence only. No cloud save, accounts, multiplayer, analytics or IAP. Ads and vibration are supported as described above; Google's SDK is not bundled. • In-game coins are a local gameplay system, not real-money purchases. • The package contains generated raster art and AI-assisted code - see the AI disclosure. No AI service is called at runtime. REQUIREMENTS Unity 6000.0.62f1 or newer with Universal Render Pipeline 17.0.4 and Unity UI 2.0.0. ADMOB ADS AND MOBILE HAPTICS • AdMob placements - rewarded, interstitial and banner ads are wired into the five games, with a Mobile Services setup and diagnostics window for your ad-unit IDs. • Google's SDK is not included. The integration resolves the Google Mobile Ads SDK at runtime if you have installed it; you add the plugin yourself and keep it on whatever version you want. Nothing from Google is redistributed here. • Test mode and a safe fallback. Test IDs let you try rewards immediately. The Editor, Windows and WebGL use a clearly labelled simulation, and phones fall back to it when the SDK is absent - a real SDK failure never turns into a fake reward. • Native vibration on Android and iOS. Android uses waveform patterns with per-step durations and amplitudes; iOS uses Apple's semantic feedback. Haptics run in Off, Simulation or Native mode, and every pattern is an editable asset. • Desktop previews cannot reproduce vibration - test haptics on a physical phone. THIRD-PARTY CONTENT Asset uses Bangers, Boogaloo, Lilita One, Marcellus, Nunito, Patrick Hand, Rajdhani, Righteous, VT323 and Varela Round under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details, along with the OFL file in each font directory. No other third-party images, audio, icons, shaders, DLLs or native binaries are included. AI-GENERATED CONTENT DISCLOSURE OpenAI image generation (image-gen) was used to create game UI artwork, emoji facial animation frames and sorting vessels, theme atlases, backgrounds, sorting goods and unlockable illustrations, booster artwork, the tutorial pointer and the paper-confetti atlas. OpenAI Codex assisted with C# gameplay/editor code, procedural audio tooling, documentation and integration. The generated artwork was organized into twenty-five selectable themes, imported and sliced as Unity sprites, assigned to saved game prefabs and connected to responsive UI, tutorial targets, booster effects and particles. Layout, readability, gameplay and theme switching were iteratively tested and revised. Sound clips were synthesized by project code rather than recorded from third-party games. No font files are bundled; text uses Unity's built-in font. The submission screenshots are direct captures of the functioning built demo. They are not image-generated mockups. There is no AI service or external AI dependency at runtime.

Created Oct 11, 2026