Stairs Climb icon

Stairs Climb

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Stairs Climb

Description

Tap to change direction. Avoid saws. Collect coins. It’s an endless type of game.

More about the project: Project have share function, you can put short link to share message to increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation). For monetization project has AdMob framework, you can easily place your ad id’s. After the game we called the rate us function, also we have rate us button in the main menu. The game has localized interface to this languages: English, Ukrainian

Game based on SpriteKit engine, and write on Swift. All code in game nice commented. Project have good program architecture.

You can change settings all of the game process, it’s easy, you just need to change value in the settings file. For reskin, you just need to replace files in the .xcassets file. It’s really easy. The project has good documentation and you can contact us to solving your problem!

Features of current source code: - Share - In-Apps - Pause - RateUs - Skins - Tutorial - GameCenter - Notifications - Localisation: English, Ukrainian

Monetisation: - AdMob - In-Apps

Requirements - For launch completed game iOS 12.0 or later. - For launch project latest Xcode version.

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.

World of Gods – MMORPG Complete Game icon

World of Gods – MMORPG Complete Game

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World of Gods – MMORPG Complete Game

Description

Download the DEMO APK by clicking here

Click “Server & Play” Button in Demo to Start the Game

Documentation

Why World of Gods? Because 99 percent of MMO projects fail due to being overly complex, World of Gods is the most straightforward and user-friendly MMO engine on the planet.

For the lone wolf developer, it is crucial to keep the architecture and the code as basic as possible.

In World of Gods, Mirror is used for high-level networking. 

  • Extensibility:

Scriptable Objects for creating unique Items/Skills/Quests/Recipes. There is extensive material available online. The source code is completely included.

  • Players:

World of Gods has classes such as Archer, Warrior, Mage, and Priest.

Levels, experience, currency, skills, inventories, equipment, characteristics, and animations are all available to players. They can move about using WASD, Click Movement, and mobile touch controls. Regular attacks, blocks, and critical hits are all supported by the fighting system. Players can engage in combat and be punished via a murder system.

  • Feature: Parties, Guilds & Chat

Player involvement is essential in multiplayer games. World of Gods has a party system for hunting monsters in groups, a guild system for long-term collaboration among players, and a chat system for easy communication across all of those systems.

  • Feature: Crafting

World of Gods provides a simple, yet powerful crafting system. Crafting recipes turn a given collection of components into a resultant item with a predetermined success rate. Crafting allows you to combine goods in a variety of ways, such as * Health Potion + Mana Potion = Vigor Potion * Blade + Handle + Sword Recipe = Sword

  • Feature: Item Mall

Item Malls are the most successful MMO monetization strategy of the last 20 years. World of Gods has an item mall where you may sell goods in several categories for varying coin prices. World of Gods is not tied to any one payment source. You may use any payment source to sell coins for real money, and then just enter the transactions into the World of Gods orders table.

  • Feature: Monsters

Monsters may be readily installed around the globe and will roam about while the server is operating. In the Unity Inspector, you can simply change their stats, aggro radius, and movement behaviour. Monsters can be looted after death and spawned at runtime, for example, with monster scrolls.

  • Feature: Safe Zones

World of Gods has safe zones that may be woven around communities to prevent unrest. No one may attack each other in safe zones, which is highly handy for beginner regions to avoid spawn camping by higher-level players.

  • Feature: NPCs

World of Gods has NPCs that may sell and buy stuff from and from the player, run guilds, resurrect pets, and give missions.

  • Feature: Mounts & Pets

World of Gods has spawnable player-owned creatures such as horses and pets. Mounts allow the player to travel faster while also making them vulnerable to attacks from other players. Pets may be bought, summoned, and trained. They will battle with their master.

  • Feature: Scriptable Items/Skills/Quests

World of Gods includes a robust Scriptable Items/Skills/Quests system. You can build new types by deriving from ScriptableItem or adding new things based on existing kinds (for example, potions). There are no restrictions; you may design an ability that instantaneously generates 1000 enemies or stuns everyone.

  • Feature: Database

SQLite is the default database engine used by World of Gods, and it is ready to use right out of the box. SQLite was created for military-grade systems, has 100% test coverage, and is incredibly simple to use—exactly what we need. Any other system can take the place of the database system. For instance, a community-developed Mysql plugin is free to use.

  • Feature: Character creation, selection, and login

The login process for World of Gods is straightforward and automatically accepts any new account. It is simple to modify the NetworkManagerMMO.IsValidAccount function to quickly validate accounts on a third-party website or database system. Character creation and selecting tools are also available in World of Gods.

  • Feature: Portals & Instanced Dungeons

When a group enters a portal, the server can instantly create a dungeon. Instanced dungeons were notoriously difficult to utilise and necessitated the usage of extra server computers. Instanced dungeons are now exceedingly simple to utilise because of World of Gods’ optimization and simplification of the procedure.

1. Which engine this game is built on?

Unity3D

2. Is Source Code Included

Yes

3. Which networking system is implemented to it?

Mirror Networking

4. How can I host the server to make the Multiplayer work properly?

You can follow this page to host the server. You can follow this page to host the server. but you can test the game while creating or modifying without server hosting just like the normal Mirror Networking game

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.