Yarn Bounce - Unity Puzzle Game Template

Description
Turn a tactile yarn-sorting concept into your own hyper casual mobile puzzle game with Yarn Bounce—a complete Unity 6 URP puzzle game template with source code. The package combines a finished color-matching campaign, content-authoring tools, responsive portrait presentation, modular mobile systems, and ads integration in one editable project.
The player chooses a glass dispenser, transfers its available run of matching spools to a spring launcher, and fills same-colored fabric patches. Launcher capacity and dispenser order drive this yarn-sorting and color-matching puzzle loop, while plugged targets, concealed colors, and latched patches introduce new constraints as the campaign develops.
Try the project: Play in Browser | Download the Android Demo | Read the Online Guide
HyperCasual LiveOps Kit is included for ads, haptics, IAP, and other similar backend features.
🧵 FROM FIRST TAP TO FINISHED PICTURE
- Choose a dispenser and load only its currently available matching yarn run.
- Watch spools travel through animated thread trails into their matching fabric targets.
- Manage the limited spring capacity so unwanted colors do not block the solution.
- Adapt to plugged holes, mystery patches that reveal during play, and targets secured by latches.
- Complete the fabric image to trigger rewards, campaign progress, and the connected result flow.
- Use particles, material reactions, sound effects, haptics, and reveal animation as replaceable feedback layers.
⚡ CAMPAIGN SNAPSHOT
- 500 numbered campaign levels are included as editable
YarnLevelAssetScriptableObjects. - All campaign entries pass through the project's structural and solver-oriented validation workflow.
- Four working boosters—Hole Punch, Re-Spool, Unload, and Unpick—include unlock rules, inventory counts, availability checks, tutorials, and effect handlers.
- The shipped campaign uses single-layer layouts without wall-based stages; the schema and editors also support layers and walls for newly authored content.
- Touch and pointer controls make the same scenes practical for mobile play, Editor testing, and desktop preview.
🛠️ A TWO-PATH LEVEL WORKFLOW
Shape individual puzzles visually. The Manual Level Editor lets you paint fabric patches, assign yarn colors, manage layers, place walls, toggle mystery or latch states, edit supply, erase cells, use selection tools, and undo changes without entering Play mode.
Produce campaigns in batches. The Automatic Level Generator exposes ranges for board size, color count, layer count, launcher capacity, dispenser layout, mystery frequency, latch frequency, and wall percentage. Seed control makes a run reproducible, while validation and supply-balancing checks help prevent unusable output.
Because levels remain regular Unity assets, generated stages and carefully hand-authored stages use the same runtime pipeline and can be revised with the same tools.
🔧 RETHEME THE GAME WITHOUT REBUILDING ITS RULES
- Change the shared yarn palette to update color presentation consistently across level content.
- Duplicate or edit machine-theme assets for the launcher, dispensers, board, and material treatment.
- Replace interface styling, sounds, particles, rewards, tutorials, and result presentation independently.
- Extend the
YarnLevelAssetschema when adding a mechanic, then expose it through the authoring windows. - Add catalog-driven booster behavior through the existing power-up adapter structure.
- Keep gameplay rules, data, visuals, Editor tools, and service adapters isolated as the project grows.
📱 MOBILE SYSTEMS AND ADS INCLUDED
The integrated HyperCasual LiveOps Kit supplies reusable foundations for progression, economy, daily rewards, quests, achievements, battle pass flows, shop/catalog content, offers, minigames, consent, permissions, sharing, rate prompts, notifications, analytics hooks, cloud-save backends, leaderboards, and platform-service adapters. These systems make the project a practical starting point for a hypercasual puzzle game, casual mobile game, or customized sorting-game release.
Ads are included. The Google Mobile Ads adapter layer is present, and the public demo uses Google's official test inventory. The vendor plugin itself is not bundled in the buyer package. Purchases remain in simulated/dummy mode until real store products and credentials are supplied. Services requiring external consoles or native credentials use safe demo behavior where supported.
🧭 PROJECT ORGANIZATION
- The
YarnBounceruntime namespace is separated from its Editor-only tooling. - Starter-menu and gameplay scenes are preconfigured for the included flow.
- Levels, palettes, themes, booster definitions, and service settings are data driven.
- Buyer-facing HTML documentation explains setup, puzzle architecture, both level tools, boosters, customization, limitations, and extension points.
- Public WebGL and Android builds allow the project to be evaluated before purchase.
⚠️ BEFORE A PRODUCTION RELEASE
- The downloadable APK is a development/demo build rather than a production-signed store binary.
- Replace test AdMob identifiers and configure real store products before monetizing a release.
- Production signing credentials, privacy-policy URL, and platform-console credentials are not supplied.
- Background music is not included; sound effects and audio-system support are included.
- Native platform features require the buyer's own accounts, dashboards, and configuration.
- Review every test or simulated service setting before submitting a derived game to an app store.
🤖 CREATED WITH AI
AI-assisted code generation tools were used during development, primarily Claude Code for generating C# code, with a small proportion of assistance from GPT-based models (via Codex). All AI-generated code was manually reviewed, modified, and integrated to ensure correctness, performance, maintainability, and compatibility with the overall project.
OpenAI ImageGen (via Codex) was used to generate selected shipped 2D UI and tutorial artwork—specifically the booster/power-up icons and their tutorial images. The generated outputs were selected from several generations, cleaned of embedded metadata, resized to the project's UI sprite sizes, imported with the project's sprite settings, and checked in-game for readability at button scale. All generated assets were manually reviewed for licensing suitability and technical correctness.
The complete file-by-file list of AI-generated assets, the tool used for each, and the modifications applied afterwards ships inside the package as Assets/YarnBounce/AI-DISCLOSURE.txt.
📜 LICENSE AND PACKAGE BOUNDARY
The package uses Robert Penner's easing equations under the BSD license, with the full notice retained in source. Optional vendor SDKs, including the Google Mobile Ads Unity plugin, Google Play Games plugin, and External Dependency Manager for Unity, are not bundled; see Third-Party Notices.txt in the package for the verified dependency and license inventory.
🔗 GUIDANCE
The online Yarn Bounce guide covers opening the project, navigating its scenes, understanding the runtime structure, using both level-authoring paths, configuring palettes and machine themes, working with boosters, extending the data model, and resolving common setup issues.
Features
- 500 campaign levels included as editable ScriptableObjects.
- 4 boosters — Hole Punch, Re-Spool, Unload, Unpick — with unlock rules, inventory, tutorials and effect handlers.
- 2 level-authoring tools — a visual Manual Level Editor and a seeded Automatic Level Generator.
- Full C# source — 601 scripts, runtime separated from Editor-only tooling.
- 4 scenes, 7 prefabs, 10 shaders, 25 materials, 40 sprites, 45 sound effects.
- Portrait 9:16 responsive presentation with touch, pointer and desktop input.
- Ads included through the Google Mobile Ads adapter layer (vendor plugin obtained separately).
- HyperCasual LiveOps Kit bundled — progression, economy, daily rewards, quests, achievements, battle pass, shop, offers, notifications, analytics, cloud save and leaderboards.
- Playable WebGL and Android demos available before purchase.
Requirements
- Unity 6.0 or newer — verified on Unity 6000.0.62f1.
- Universal Render Pipeline (URP) 17.0.4, Linear color space.
Instructions
Complete documentation is included in the project itself, and the same guide is available online:
It covers everything you need — opening the project, navigating the scenes, the runtime structure, both level-authoring paths, configuring palettes and machine themes, working with boosters, extending the data model, enabling ads, and resolving common setup issues.
| Author | ibolyafarkas |
|---|---|
| Category | App Templates / Unity / Templates / Casual |
| Price | $29 |
| Extended License | $87 |
| Likes | 1 |
| First Release | Sep 8, 2026 |
| Last Update | Sep 8, 2026 |
| Files included | .html, .json, .gradle, .cs, .java, .prefab, .xml |
| Operating systems | Android 7.0, Android 8.0, Android 9.0, Android 10.0, Android 11.0, Android 12.0, Android 13.0, Android 14.0, Android 15.0, Android 16.0, Unity 6.0 |
Categories
Tags
External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.
Products of the Week.
Submit🥇
STOP GUESSING WHAT TO POST
AI that learns your brand voice and builds a month of consistent, on-brand social content: carousels, posts and hooks that sound like you, not like everyone else's AI.
SaaS · 7,314 views · 67 clicksSaaS · Week 46 · 7,314 views · 67 clicks
🥈
Conversational Backlinks for Busy Founders
Place Backlink Relevant Conversation for your domain across Forums and Conversations
Website · 46,581 views · 232 clicksWebsite · Week 46 · 46,581 views · 232 clicks
🥉
upvote.club
Free Social Media Engagement that Helps Boost Your Content. Upvote Club supports 19 social networks with 100+ engagement actions in one dashboard. Add links to your posts and get free engagement from real users.
SaaS · 44,522 views · 127 clicksSaaS · Week 46 · 44,522 views · 127 clicks
#4
Substack Posting API
Onboard your Agent to Substack. Write Publish on Substack via API
SaaS · 63,410 views · 206 clicksSaaS · Week 46 · 63,410 views · 206 clicks
#5
Seenshot App
Free, Fast, MacOS Screenshot app. Make Screenshot cmd+shift+2 and send it via link
Desktop App · 32,653 views · 127 clicksDesktop App · Week 46 · 32,653 views · 127 clicks
#6
Hand-Placed Backlinks $9.99 per link. Flat rate.
Buy hand-placed forum, Q-A and directory backlinks. Flat $9.99 per link, no subscriptions — you only pay for approved listings.
Website · 8,283 views · 19 clicksWebsite · Week 46 · 8,283 views · 19 clicks
#7
Free Invoice Generator - PDF Invoices in Your Browser, No Sign-Up
A free invoice maker for freelancers and small businesses: fill in the invoice, check the live preview, and download a PDF that looks exactly like it. Any currency, tax per item, three templates, no sign-up, and nothing leaves your device.
6,910 views · 29 clicksWeek 46 · 6,910 views · 29 clicks
#8
Merge PDF Files Free - Combine PDFs in Your Browser, No Upload
A free PDF merger for office workers, students, and freelancers: combine PDFs and images into one file in the browser, reorder files and pages, pick page ranges, keep bookmarks, and open password-protected PDFs. Nothing is uploaded, no sign-up, no watermark.
6,394 views · 18 clicksWeek 46 · 6,394 views · 18 clicks