Slide to Me – One Hour Reskin - iOS10 and Swift 3 ready icon

Slide to Me – One Hour Reskin - iOS10 and Swift 3 ready

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Slide to Me – One Hour Reskin - iOS10 and Swift 3 ready

Description

Updated for iOS10 and Swift 3​!!! Now supports Fyber! FASTEST RESKIN EVER: Only 22 images! Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch video here:

FEATURES

  • Coded in Cocos2D with SpriteBuilder – the leading engine for iOS indie games
  • Written in Swift – say hello to the new programming language for iOS
  • iOS10 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhone7, iPhone7 Plus and iPad Pro ready – beautiful on all devices

  • AdMob Banner – top banner throughout the whole game
  • Chartboost Interstitials – full screen ads with Ads Frequency feature
  • Supersonic Interstitials – full screen ads with Ads frequency feature
  • Fyber Interstitials – full screen ads with Ads frequency feature
  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue

Addicting gameplay. Watch video here:

HOW TO SETUP AND RESKIN

Only 22 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When adding the Level System you will have only 15 images to reskin. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation. Got a question? Ask it in the comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

CHANGE LOG

4.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

3.2.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

3.1.4 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

3.1.3 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

3.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:

3.1.1 – (05.10.2015) – CRITICAL

  • fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

3.1.0 – (21.09.2015) – CRITICAL

  • Changed images
  • Changed name

3.0.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

2.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.3)

2.2.0 – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and functionality) to Gameplay

2.1.0 – (06.08.2015) – CRITICAL

  • Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
  • Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)

2.0.0 – (30.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Added Level System
  • Changed design
  • Created “Setup” folder to simplify overall setup
  • Moved “Attribution text” set up into SetMeUp.swift
  • Added option to hide “More Games” button
  • Changed Icons and Default images

1.1.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off not behaving as it should

1.1.0 – (13.04.2015) – OPTIONAL

  • Added Localization
  • 1.0.1 – (10.04.2015) – CRITICAL
  • Updated RebeloperKitMini to v.1.0.8 to support Swift 1.2
  • Updated AdMob framework to v.7.1.0
  • Updated Chartboodt framework to v.5.1.5
  • Updated Cocos2d to v.3.4.9

1.0.0

  • Initial Release

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21 - HTML5 card game. Construct 2 (.capx) + mobile control icon

21 - HTML5 card game. Construct 2 (.capx) + mobile control

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21 - HTML5 card game. Construct 2 (.capx) + mobile control

Description

Hello! Before you, the popular game is 21. In this game, the one who is closer to the number 21 by the end of the round wins. One match consists of 5 rounds. You can take one card or skip a move. When you and the opponent miss the turn, then the round ends.

In the game there are 3 types of artificial intelligence:
  • Easy
  • Normal
  • Hard
Try your luck in game 21. The game is adapted for mobile devices too.

FAQ FOR USE CONSTRUCT 2 PROJECTS

These are the most frequently asked me questions. Answers are not only for this game, but also to all my games. I hope this helps you. If not, you can always write me an email through my account profile
  • Can I embed a game in HTML5 frames?
  • Yes. Construct 2 allows you to export the game to HTML5 format. After that you can do with it whatever you want. If you need to embed the game into HTM5 frames, then it is not a problem
  • This game will work on Android (IOS)?
  • Some of my games work only in HTML5 format. They require the use of the mouse cursor that is not possible on a mobile device. Learn whether to run the game on a mobile device is very simple. There are two ways: I indicate in the description of “gamename + mobile”. If this is not present, then the game does not work on a mobile device. Method 2:.. You’re trying to play a game with their mobile device in the browser. If the game works then it will be work as an application too
  • You have written in the description that can be added game levels. But I do not know how to do it …
  • This is not a problem. In these games, there is always the documentation append new levels. Sometimes it is accompanied by video tutorials
  • How do you compile the game? You are using this Android studio, eclipse, intel sdk, cocoon?
  • If the game is adapted to the mobile device, then it can be compiled through the cocoon or intel SDK. You are free to choose. But my games adapted cocoon, so to Intel SDK will have to change some of the details

Features

  • The game works on all popular browsers
  • Very easy customization, reskin
  • Including Constuct 2 file (.capx – all source)
  • Easy to use
  • Nice graphics
  • You can embed the game on the frames HTML5
  • The ability to change the location of the on-screen buttons and their size
  • Full HD: 1280×720
  • Controls: mouse and touch
  • Mobile control

File includes

  • Images
  • Project file Construct 2
  • HTML5
  • Sharings documentation
  • logo 16-550px
  • Sounds
  • Quick start DOCUMENTATION

Do you have ideas for games? You found bugs? Send me an email in my account profile

BEST GAMES:

OTHER GAMES

Logos:

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.