Orbyteon Dynamic Follow Camera - Unity icon

Orbyteon Dynamic Follow Camera - Unity

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Orbyteon Dynamic Follow Camera - Unity

Description

Dynamic Follow Camera is a focused Unity camera toolkit for target following, motion-responsive framing, orbit and zoom, and obstruction handling. It includes editable C# source, reusable Camera Profiles, Editor setup tools and a driving demo with Chase/Cockpit views.

Use Transform following, Rigidbody motion or manually supplied motion data to connect the camera to your own gameplay. The camera core does not poll input devices or take ownership of your vehicle controller: your own input layer supplies orbit, zoom, speed and boost data through the public APIs.

The preview-first Setup Wizard can configure an existing camera or create a new rig. Review the planned changes before applying them. A successful Apply operation is Undoable, and the wizard does not automatically save your scene or prefab.

The supplied URP demo starts in Autopilot and also includes keyboard-driven Manual mode, reusable profiles and per-vehicle Chase/Cockpit switching. Documentation covers installation, camera setup, runtime APIs, compatibility and troubleshooting.

This is a camera toolkit with a demonstration scene, not a complete commercial racing game or a replacement for your project's vehicle/input systems. Compatibility is limited to the configuration listed below. No future feature, update schedule, performance benchmark or support-response-time guarantee is advertised.

Codester edition: supplied under the standard Codester Regular License for one project per licence. Distribution or sublicensing of the reusable asset/source files is not permitted. Extended licensing is disabled. Please refer to the Codester licence terms.

Features

• Configurable target-relative distance, height, offsets, damping and field of view.

• Motion-responsive framing using Rigidbody or manually supplied speed/boost data.

• Obstruction handling with immediate protective camera placement and smooth recovery.

• Orbit, recenter and transient runtime-distance APIs without hard-coded device input.

• Reusable Camera Profiles copied by value into local camera settings.

• Transform, Rigidbody and Manual providers, with extension APIs.

• Custom Inspector, validation and preview-first Setup Wizard with Undo.

• Primitive-based URP driving demo with Chase/Cockpit views.

• Adjustable driver-eye position/FOV and selectable Manual boost limits in the demo.

• English Quick Start, Manual, API, compatibility and troubleshooting documentation.

Requirements

• Tested Unity Editor: 6000.2.12f1 on Windows.

• Included demo: Universal Render Pipeline 17.2.0, assigned in Graphics and Quality.

• Demo keyboard driving: Input Manager (Old), or Both when configured in your project.

• For an Input-System-only project, supply your own input mapping; ready-made Input Actions are not included.

• A separately licensed Unity installation and its official registry dependencies are required; Unity and URP are not included in the asset download.

• Other Unity versions, Built-in/HDRP, macOS/Linux, mobile controls and mobile performance are not advertised as tested.

Instructions

1. Prepare a separate Unity 6000.2.12f1 project on Windows using Universal 3D / URP 17.2.0. Assign the project's URP asset in Graphics and Quality.

2. For the included keyboard demo, select Input Manager (Old) or Both in Active Input Handling and follow Unity's restart prompt if necessary.

3. Extract the downloaded ZIP and import the included Unity package through Assets > Import Package > Custom Package. Import all product entries and wait for compilation.

4. Open Assets/Orbyteon/DynamicFollowCamera/Demo/Scenes/DynamicFollowCameraDemo.unity and enter Play Mode.

5. The demo starts in Autopilot. Use M to switch Manual/Autopilot; W/S drive or brake/reverse, A/D steer, Left Shift boosts, Space brakes and R resets. Use the on-screen Chase/Cockpit control to change camera view.

6. To configure your own camera, open Tools > Orbyteon > Dynamic Follow Camera > Setup Wizard. Select the target/provider, Preview Changes, then Apply Setup after reviewing the plan.

7. Read the included Quick Start and Compatibility guides. If demo materials appear pink, check the project's URP installation and assignment.

Authormarinospanagi
CategoryApp Templates / Unity / Assets
Price$30
First ReleaseSep 28, 2026
Last UpdateOct 8, 2026
Files included.md, .cs, .prefab
Operating systemsUnity 6.2
Programming languageC#
App framework / engineUnity

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