Hooply | Endless Basketball Dunk Arcade Game With Skins, Revives, IAP and AdMob Ads - SpriteKit

Description
Hooply – Endless Basketball Dunk Arcade Game (iOS, SpriteKit)
Hooply is a complete, ready-to-publish endless arcade basketball game for iPhone. Tap to jump, fly through the hoop, keep the streak alive. It ships with a full game loop, a star-based economy, 35 unlockable ball skins, in-app purchases, AdMob monetization (banner, interstitial and rewarded ads), sound and music controls, high score tracking and a native rate-prompt flow – all in clean, well-structured Swift.
Demo Instructions
- No login and no demo credentials are needed. Hooply is a 100% offline game – just build and run.
- The app comes preconfigured with Google’s official TEST AdMob IDs, so it runs out of the box with test ads. Replace them with your own IDs before publishing (see the documentation).
- In-app purchases require your own App Store Connect products (IDs: 500star, 1000star, 2000star, removeads). Without them the shop still works visually but purchases will fail – this is expected on the simulator.
Everything the App Does
- Endless one-tap arcade gameplay: tap to jump, score by flying through hoops
- Animated 3-2-1-GO countdown before every run
- Real physics: gravity, impulses, rim bounces and rotation (SpriteKit + GameplayKit)
- Progressive difficulty: hoops start moving up and down after 7 points and speed up as you score
- Star currency: earn 10 stars every 5 points, spend them on revives and ball skins
- 35 ball skins with a tiered unlock system (100 to 400 stars), lock icons and persistence
- Shop screen with 3 star packs (500 / 1000 / 2000 stars) and a Remove Ads purchase
- Rewarded ad option in the shop: watch an ad, get 200 stars
- Revive system: continue after death with 100 stars or by watching a rewarded ad, with an animated countdown
- Game over screen with NEW HIGH SCORE banner and three action buttons
- AdMob monetization: banner ad on game over, interstitial every 3 losses, rewarded revives
- Settings screen with persistent music and sound toggles
- Background music plus bounce, net, rim and coin sound effects
- High score tracking with UserDefaults persistence
- Native App Store rating prompt after every 5 game sessions (SKStoreReviewController)
- Portrait-only, iPhone-first design with launch screen
Technology
- Language: Swift 5
- UI framework: UIKit + SpriteKit (scene-based game, no third-party UI libraries)
- Engine: SpriteKit physics with GameplayKit import
- Ads: Google Mobile Ads SDK (AdMob) via Swift Package Manager – resolved automatically by Xcode
- Payments: StoreKit (consumable star packs + non-consumable Remove Ads)
- Audio: AVFoundation for music, SpriteKit actions for sound effects
- Persistence: UserDefaults (high score, stars, skins, settings)
- Minimum iOS: 17.0 | Devices: iPhone | Orientation: portrait
- No Firebase, no server, no API keys, no login – fully offline
What the Buyer Gets
- Full Xcode source project (Swift files, SpriteKit scenes, asset catalog with all graphics and sounds)
- App icon source (1024×1024)
- Step-by-step HTML documentation with screenshots: setup, renaming, icon replacement, AdMob and IAP configuration, re-skinning, App Store submission checklist
- Item description and reviewer message templates
Development Disclosure
Portions of this template’s source code were developed with AI-assisted tools. All code has been reviewed, tested and verified by the publisher.
Please Note
This is a source code template, not a compiled app. Basic Xcode knowledge is required to build, customize and publish it. An Apple Developer account ($99/year) is required to run on real devices and submit to the App Store.
| Type | iOS App |
|---|---|
| Author | mefjudevllc |
| Price | $14 |
| Sales | 1 |
| Rating | 0 (0) |
| Published | Jul 25, 2025 |
| Last Update | Sep 12, 2026 |
| Compatible Software | Other |
| Compatible With | Swift |
| Mobile Files Included | .m |
Categories
Tags
External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.
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