Impossible Maze – One Hour Reskin - iOS10 and Swift 3 ready icon

Impossible Maze – One Hour Reskin - iOS10 and Swift 3 ready

Hot or Not
Impossible Maze – One Hour Reskin - iOS10 and Swift 3 ready

Description

Updated for iOS10 and Swift 3​!!!

Are you ready to reskin your best source code ever? IMPOSSIBLE MAZE is waiting for you!! Watch video: IMPOSSIBLE MAZE is an extremely strong memory challenging source code. Your audience will love it. A 100% original idea! You haven’t seen this game on the App Store yet. Take action now and be among the first ones who reskin “IMPOSSIBLE MAZE” before too many reskinners do it before you! Find a way to get out your hero from the darkest maze! Navigate through the maze by swiping. The maze is filled with invisible walls. Once you try to pass through one of them will be put back to the start. Try to remember where the invisible walls are and find a way to the Exit in as few moves as possible. Collect coins and pay for make some walls visible. Not as easy as you think, this is the reason why is so sticky and addictive game.

FEATURES

At the end of the day it’s all about how well you can monetise your app. IMPOSSIBLE MAZE has a built in Virtual Currency system with 3 Coin Pack and No Ads IAP. Monetise non-paying users with ads with the power of Chartboost. How to make your app go viral? Make it social. Being social is critical! Here’s a breakdown of the awesome features that make IMPOSSIBLE MAZE social:

  • Game Center Leaderboard – rank, challenge and share your best score;
  • Rating System – smart rating powered by iRate, get those 5 star rating on the App Store today;
  • More games – let users take a look and download your other games.

HOW TO SETUP AND RESKIN

We at Rebeloper take pride to work with the best tools in the industry. We know that you expect perfection from us so we have chosen to build IMPOSSIBLE MAZE with the top notch technology out there:

  • Written in Swift – say hello to the new programming language for iOS
  • iOS10 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhone7, iPhone7 Plus and iPad Pro ready – beautiful on all devices

  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue
  • 3 coin pack In App Purchase – let users buy coins

Only 22 images to reskin. Easiest reskin ever! You’ll be ready in under 2 hours! When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

CHANGE LOG

2.0.3 – (10.12.2016) – CRITICAL

  • Added AdMob banner (file changed: Settings.swift, GameViewController.swift, Info.plist; files added: GoogleMobileAds.framework)

2.0.2 – (01.11.2016) – CRITICAL

  • Added general Font Color setup (file changed: GameScene.swift; SettingsScene.swift; Settings.swift)

2.0.1 – (31.10.2016) – CRITICAL

  • Fixed Coins Label displaying as “Optional(x)” (file changed: GameScene.swift lines: 775, 793)

2.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

1.1.0 – (16.05.2016) – CRITICAL

  • Added iCloud support to ensure restoring of the user process and to avoid rejection from the Apple Review Team because of Guideline 10.6: Your app uses intermediary currency to purchase items that function as non-consumable products but does not include a restore mechanism. Users restore transactions to maintain access to content that they’ve already purchased. SEE THE “How to Set Up iCloud” PDF TO SET UP YOUR CODE – (files changed: AppDelegate.swift, MainMenu.swift, GameScene.swift, SettingsScene.swift, ShopScene.swift, Settings.swift, ImpossibleMaze-Bridging-Header.h; added files: Reachability.h/m, ImpossibleMaze.entitlements, CloudKit.framework)

1.0.3 – (06.04.2016) – CRITICAL

  • Fixed bug on line 880 GameScene.swift; now it’s: if !MKStoreKit.sharedKit().isProductPurchased(noAdsInAppPurchaseID) {
  • Added icon_iPad-29@2x.png to the Resources/Icons folder for your convenience
  • Added “iTunes Connect Notes Text” for your convenience

1.0.2 – (03.04.2016) – CRITICAL

  • Updated code to Swift 2.2

1.0.1 – (21.03.2016) – CRITICAL

  • Reduced required image number from 33 to 22
  • Fixed Background Music not looping
  • Added tons of options to change the default texts in the game
  • Fixed collision between hero and coin
  • Moved “Moves Count” label to the top of the maze
  • Added sounds
  • Added Launch Screen Image
  • Added missing Icon files
  • Created “Setup” folder that has everything that you need to touch
  • Added a ‘Resources” folder to the download so you can get started ASAP
  • Added START HERE image
  • Minor improvements
  • Cleaned up code from clunky internal messages 

1.0.0 – (18.03.2016)

  • Initial Release

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.

Pop Me – One Hour Reskin - iOS10 and Swift 3 ready icon

Pop Me – One Hour Reskin - iOS10 and Swift 3 ready

Hot or Not
Pop Me – One Hour Reskin - iOS10 and Swift 3 ready

Description

Updated for iOS10 and Swift 3​!!! Now supports Fyber! “Balloon Koo” is now “Pop Me”! FASTEST RESKIN EVER: Only 24 images! Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch the video:

FEATURES

  • Coded in Cocos2D with SpriteBuilder – the leading engine for iOS indie games
  • Written in Swift – say hello to the new programming language for iOS
  • iOS10 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhone7, iPhone7 Plus and iPad Pro ready – beautiful on all devices

  • AdMob Banner – top banner throughout the whole game
  • Chartboost Interstitials – full screen ads with Ads Frequency feature
  • Supersonic Interstitials – full screen ads with Ads frequency feature
  • Fyber Interstitials – full screen ads with Ads frequency feature
  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue

Addicting gameplay. Watch the video:

HOW TO SETUP AND RESKIN

Only 24 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When adding the Level System you will have only 15 images to reskin. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation.   Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

CHANGE LOG

4.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

3.2.0 – (14.12.2015) – CRITICAL

  • Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)
  • Fixed SupersonicAds bug (file changed: AppDelegate.m)

3.1.4 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

3.1.3 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

3.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:

3.1.1 – (05.10.2015) – CRITICAL

  • fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

3.1.0 – (21.09.2015) – CRITICAL

  • Changed images
  • Changed name

3.0.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

2.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.3)

2.2.0 – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and functionality) to Gameplay

2.1.0 – (06.08.2015) – CRITICAL

  • Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
  • Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)

2.0.0 – (30.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Added Level System
  • Changed design
  • Created “Setup” folder to simplify overall setup
  • Moved “Attribution text” set up into SetMeUp.swift
  • Added option to hide “More Games” button
  • Changed Icons and Default images

1.0.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off not behaving as it should

1.0.0

  • Initial Release

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.