
Gatherer – One Hour Reskin - iOS 11 and Swift 4 ready

Description
ATS compliant (see why this is important here)
Updated for iOS11, Swift 4 and Sprite Kit!!!
FASTEST RESKIN EVER: Only 23 images!
Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch the video here:
FEATURES
- ATS Compliant
- Coded in Sprite Kit - THE engine for iOS games
- Written in Swift 4 - always up to date
- iOS11 ready – embracing the power of the best OS on mobile
- 64 bit supported – always up to date with Apple’s requirements
- iPhone X, iPhone8, iPhone8 Plus and iPad Pro ready – beautiful on all devices
- AdMob Banner – top banner throughout the whole game
- Chartboost Interstitials – full screen ads
- Game Center Leaderboard – rank, challenge and share your best score
- Rating System – smart rating powered by iRate
- No Ads In App Purchase – boost your revenue

HOW TO SETUP AND RESKIN





CHANGE LOG
We use Semantic Versioning 2.0.0 –
10.1.0 – (21.10.2017)
•Removed SpriteBuilder. This is a brand new project! You will need to start from scratch.
10.0.0 – (23.09.2017)
•Updated code to Swift4 / Xcode9 / iOS11 / iPhone8 / iPhone8 Plus / iPhone X. This is a brand new project! You will need to start from scratch.
6.0.0 – (15.09.2016) – CRITICAL
- Updated to iOS 10, Swift 3, Xcode 8 – THIS IS A BRAND NEW PROJECT THAT IS NOT COMPATIBLE WITH OLDER VERSIONS – read documentation
5.2.0 – (14.12.2015) – OPTIONAL
- Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)
5.1.6 – (15.11.2015) – OPTIONAL
- Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
- Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)
5.1.5 – (07.11.2015) – CRITICAL
- Fixed issue when finishing game with more time than it was started or collecting a Bomb when time is less than 5 seconds (file changed: Gameplay.swift)
5.1.4 – (02.11.2015) – OPTIONAL
- Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
- Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
- Updated Documentation to 1.3 (minor typos)
5.1.3 – (13.10.2015) – CRITICAL
- Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:
5.1.2 – (05.10.2015) – CRITICAL
- fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)
5.1.1 – (02.10.2015) – OPTIONAL
- Fixed counter label when collecting “timer” or “bomb” (file changed: Gameplay.swift)
5.1.0 – (21.09.2015) – CRITICAL
- Changed images
- Changed name
5.0.0 – (16.09.2015) – CRITICAL
- Updated to iOS9
4.3.1 – (21.08.2015) – OPTIONAL
- Added SupersonicAds (6.3.0)
- Updated Google AdMob SDK (7.4.1)
- Updated Chartboost SDK (5.5.3)
4.3.0 – (15.08.2015) – OPTIONAL
- Added Pause Panel (and functionality) to Gameplay
4.2.0 – (06.08.2015) – CRITICAL
- Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
- Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
- Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
- Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)
4.1.0 – (29.07.2015) – CRITICAL
- Removed Localizations
- Removed Kamcord
- Added Share button to Game Over scene
- Tweaked Level System
- Changed design
- Created “Setup” folder to simplify overall setup
- Moved “Attribution text” set up into SetMeUp.swift
- Added option to hide “More Games” button
- Changed Icons and Default images
4.0.1 – (21.07.2015) – OPTIONAL
- Added “Play Next Level” and “Retry Level” buttons to Level System
4.0.0 – (20.07.2015) – OPTIONAL
- Added Level System
3.1.1 – (23.05.2015) – OPTIONAL
- Fixed Sound On/Off not behaving as it should
3.1.0 – (13.04.2015) – OPTIONAL
- Added Localization
3.0.5 – (10.04.2015) – CRITICAL
- Updated RebeloperKitMini to v.1.0.8 to support Swift 1.2
- Updated AdMob framework to v.7.1.0
- Updated Chartboodt framework to v.5.1.5
- Updated Cocos2d to v.3.4.9
3.0.4 – (05.04.2015) – OPTIONAL
- Added ads to the Game Over scene
3.0.3 – (27.03.2015) – CRITICAL
- Fixed bug when Chartboost ads were still showing up after the user has purchased the “No Ads” In App Purchase (RebeloperKitMini updated to v.1.0.7.)
3.0.2 – (25.03.2015) – CRITICAL
- Fixed automatic Rate Popup bug
3.0.1 – (24.03.2015) – OPTIONAL
- Updated RebeloperKitMini to v 1.0.6 (AdMob)
3.0.0 – (13.03.2015) – CRITICAL
- Updated RebeloperKitMini to v 1.0.5
- Updated code to support new version of RebeloperKitMini
- Added Settings Scene
- Cleaned Main Scene
- Added default Bundle Identifier
- Enabled Game Center Capability
- Removed unnecessary frameworks (required only by the Nextpeer framework)
- Cleaned code here and there
2.0.4 – (08.03.2015) – CRITICAL
- Fixed bug not showing game elements on iPad Retina and iPad Air
2.0.3 – (08.03.2015) – OPTIONAL
- Updated RebeloperKitMini to v.1.0.4
2.0.2 – (25.02.2015) – OPTIONAL
- Added Chartboost ad to Main Scene
2.0.1 – (26.02.2015) – CRITICAL
- Updated RebeloperKitMini to v 1.0.3 (added reachability)
- Updated code to support of offline mode
2.0.0 – (25.02.2015) – OPTIONAL
- Updated RebeloperKitMini to v 1.0.2 (Added Nextpeer)
- Updated code to support Nextpeer
- made clock image smaller and moved counter a bit to the left so the Nextpeer panel will not be shown on top of it
- Changed the NoAdsScreen.png to be iPhone 6 screen size
1.0.1 – (24.02.2015) – OPTIONAL
- Added label to Main Scene so you may write your attribution to free music or your copyright notice
1.0.0
- Initial Release
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