DataLoom Pro - Unity ScriptableObject Spreadsheet icon

DataLoom Pro - Unity ScriptableObject Spreadsheet

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DataLoom Pro - Unity ScriptableObject Spreadsheet

Description

Stop opening assets one by one. DataLoom Pro turns every ScriptableObject of a type into one editable spreadsheet: every asset a row, every serialized field a column - including nested structs, lists, serialized dictionaries and SerializeReference polymorphic data. Unlike database-style tools, your data never moves. Assets stay plain .asset files: diffable, mergeable, yours. | TRY IT BEFORE YOU BUY IT The demo above is the real workbench running in your browser - the same grid, query language, validation, pipelines and dashboards that ship in the package. Click any feature in the left rail to jump to it. EDIT AT SPREADSHEET SPEED • Virtual scrolling through thousands of rows with a frozen name pane. • Rectangular selections with live count, sum and average. • A drag-fill handle that continues any series (Goblin_01, Goblin_02...). • Inline type-aware editors, multi-row apply and TSV copy/paste straight to Excel. • = formulas with column aggregates, and a real query language: tier=Boss OR (health>500 rarity=Epic), plus @issues and @flagged. SEE YOUR BALANCE, NOT JUST YOUR NUMBERS • Header sparklines show each column's distribution at a glance. • The Insights Dashboard charts distributions, outliers and two-column scatters, with PNG export for design docs. • Snapshot Trends graphs how your averages move across a tuning session. • The What-If Sandbox runs any bulk pipeline against a shadow copy - and proves the real assets were untouched - before you commit. NEVER LOSE DATA Every mutation - manual, bulk, import, sync, merge or AI - flows through one transactional path: a single undo step plus a persistent, revertible change history. Every bulk operation also takes an automatic raw-file backup with one-click restore. Failed batches roll back completely. SHIP HEALTHY DATA Per-column rules (Required, Range, Unique, Regex) tint cells live and roll up into a project Data Health score with one-click auto-fix. The same engine runs headless in CI with JSON, JUnit and SARIF reports and exit-code gating. USE IT IN YOUR GAME - WITHOUT LOCK-IN LoomGen generates deterministic, type-safe access code (Loom.Monster.Keys.DireWolf, enums straight from your columns) with a CI drift check. The optional Loom Runtime module loads your tables in the player (LoomDb.Table().ByName("Dire Wolf")) and writes delta save files that still apply after you rebalance shipped data. Remove DataLoom tomorrow and your assets keep working - they never stopped being plain ScriptableObjects. BUILT FOR TEAMS Semantic 3-way merge resolves .asset conflicts field by field: non-overlapping edits auto-merge, real conflicts get a picker rather than a YAML diff. A review window shows exactly which values changed between two folder states. Flag rows and attach notes in a committable sidecar. Designer mode moves the power tools into an overflow menu and enforces lead-protected columns. Two-way Google Sheets sync ships with a conflict gate that never silently overwrites. AI WITH A SEATBELT The optional copilot (Anthropic or any OpenAI-compatible endpoint, including fully local servers) converts plain English into a schema-validated plan you review as a diff and apply yourself. There is no code path for a model to write your data directly. Twelve MCP tools let agent IDEs read and analyse your data; the server is off until you start it, binds to loopback behind a per-session token, and every write needs an explicit confirm flag. EVIDENCE YOU CAN CHECK YOURSELF The scale benchmark harness ships inside the package. Run Tools > DataLoom Pro > Run Scale Benchmark on your own hardware and data rather than taking a number on trust. KNOWN LIMITATIONS • Editor-only by default. Only the optional Loom Runtime module ships in a build, and only if you use it. • Google Sheets sync is bring-your-own-credentials: you create a free Google Cloud project once. The bundled walkthrough covers it step by step. • The AI copilot is bring-your-own-key and off by default. No key, no copilot. • Semantic merge targets text-serialized .asset files. Force Text serialization is required. • Newtonsoft JSON is required and prompts for confirmation before any manifest change. REQUIREMENTS Unity 6000.0 or newer. Any render pipeline - DataLoom is an editor tool and draws no scene content. THIRD-PARTY CONTENT None. This package contains no third-party fonts, images, audio, icons, shaders, DLLs or native binaries, and no third-party source code. AI-GENERATED CONTENT DISCLOSURE This package was built with AI-assisted development tools. Primarily Claude Code for the C# implementation, with a smaller amount of assistance from GPT-based models via Codex. All generated code was reviewed, edited and integrated by hand rather than shipped as produced. Every store screenshot is a direct capture of this package's own running build. The four marketing key images - cover, card, icon and social - were produced with AI image generation, using those captures as the visual reference. The written documentation and store copy were drafted with AI assistance and edited by hand.

Features

  • Spreadsheet editing: every ScriptableObject of a type as rows, through SerializedObject.
  • Formulas and bulk pipelines, each change one undo step with backup and history.
  • Validation and Data Health: required, range, unique and regex rules, CI exit codes, JSON/JUnit/SARIF reports.
  • Snapshots and semantic 3-way merge, conditional formatting and sparklines.
  • Type-safe codegen, runtime data API and delta save files.
  • Optional Google Sheets sync and AI copilot, bring your own credentials, off by default.
  • Assets stay plain .asset files, full C# source.

Requirements

  • Unity 6.0 or newer — built with Unity 6000.0.62f1.
  • Any render pipeline. Unity's Newtonsoft JSON package.

Instructions

Complete documentation is included in the package itself, and the same guide is available online:

DataLoom Pro documentation

Authormartinszekeres
CategoryApp Templates / Unity / Assets
Price$40
Extended License$120
First ReleaseOct 11, 2026
Last UpdateOct 11, 2026
Files included.html, .cs, .prefab
Operating systemsUnity 6.0
Programming languageC#
App framework / engineUnity

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