Color Challenge - One Hour Reskin - iOS11 and Swift 4 ready icon

Color Challenge - One Hour Reskin - iOS11 and Swift 4 ready

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Color Challenge - One Hour Reskin - iOS11 and Swift 4 ready

Description

Updated for iOS11 and Swift 4​!! PROOF: One reskin of Color Challenge has already been featured by Apple 155+ times! See details below… Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry…

Let’s take a look the reskinned app that has already been Featured by Apple. Download “A Different Owl” from the App Store: 

FEATURES

  • Written in Swift 4 – say hello to the new programming language for iOS 11
  • iOS11 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – beautiful on all devices

  • AdMob Banner – top banner throughout the whole game
  • Chartboost Interstitials – full screen ads with Ads Frequency feature
  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue

Addicting gameplay.

HOW TO SETUP AND RESKIN

Only 22 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When adding the Level System you will have only 15 images to reskin. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation.   Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

CHANGE LOG

10.0.0 – (21.12.2017)

• Rewrited in swift 4 to iOS 11 – this version will run only in Xcode 9

5.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

4.2.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

4.1.4 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

4.1.3 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

4.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:

4.1.1 – (05.10.2015) – CRITICAL

  • fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

4.1.0 – (21.09.2015) – CRITICAL

  • Changed images
  • Changed name

4.0.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

3.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.3)

3.2.0 – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and functionality) to Gameplay

3.1.0 – (06.08.2015) – CRITICAL

  • Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
  • Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)

3.0.0 – (30.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Added Level System
  • Changed design
  • Created “Setup” folder to simplify overall setup
  • Moved “Attribution text” set up into SetMeUp.swift
  • Added option to hide “More Games” button
  • Changed Icons and Default images

2.1.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off not behaving as it should

2.1.0 – (13.04.2015) – OPTIONAL

  • Added Localization

2.0.5 – (10.04.2015) – CRITICAL

  • Updated RebeloperKitMini to v.1.0.8 to support Swift 1.2
  • Updated AdMob framework to v.7.1.0
  • Updated Chartboodt framework to v.5.1.5
  • Updated Cocos2d to v.3.4.9

2.0.4 – (05.04.2015) – OPTIONAL

  • Added ads to the Game Over scene

2.0.3 – (27.03.2015) – CRITICAL

  • Fixed bug when Chartboost ads were still showing up after the user has purchased the “No Ads” In App Purchase (RebeloperKitMini updated to v.1.0.7.)

2.0.2 – (25.03.2015) – CRITICAL

  • Fixed automatic Rate Popup bug

2.0.1 – (24.03.2015) – OPTIONAL

  • Updated RebeloperKitMini to v 1.0.6 (AdMob)

2.0.0 – (13.03.2015) – CRITICAL

  • Updated RebeloperKitMini to v 1.0.5
  • Updated code to support new version of RebeloperKitMini
  • Added Settings Scene
  • Cleaned Main Scene
  • Added default Bundle Identifier
  • Enabled Game Center Capability
  • Removed unnecessary frameworks (required only by the Nextpeer framework)
  • Cleaned code here and there

1.0.0 – (09.03.2015)

  • Initial Release

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Tap Birdie Jump icon

Tap Birdie Jump

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Tap Birdie Jump

Description

It’s amazing endless game play. Just tap to jump and beware from other optical. Create your maximum score. You are easy to reskin. Just require to change some of images.

You also easy to reskin this game. You just need to replace same size images and change sounds on resources folder.

Game base on Cocos2dx engine. All code in game nice commented. Project have good program architecture. Also project have good documentation and you can contact us for solve any problem!

Monetisation: Admob.

Features: – Colourful graphics design. – Supported IOS 11. – Easy to reskin. – Special game for kids.

Requirements: For launch completed game IOS 8.0 or later. For launch project xcode 9.0 or later. Also require cocos studio 3.10 You can download in our documentation link. Don’t forget Review Us!

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.