Cloud Avoiding – One Hour Reskin, IOS 11, Swift 4 Ready icon

Cloud Avoiding – One Hour Reskin, IOS 11, Swift 4 Ready

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Cloud Avoiding – One Hour Reskin, IOS 11, Swift 4 Ready

Description

Updated for iOS11 and Swift 4​!!  “Cloud Koo” is now “Cloud Avoiding”! FASTEST RESKIN EVER: Only 23 images! Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch video here:

Features:

  • Written in Swift 4 – say hello to the new programming language for iOS 11
  • iOS11 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – beautiful on all devices

  • AdMob Banner – top banner throughout the whole game
  • Chartboost Interstitials – full screen ads with Ads Frequency feature
  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue

Addicting gameplay. Watch video here: Note: the simulator does not have an Accelerometer. The Koo with the parachute will move left and right when tested on a device.

How to setup and reskin

Only 23 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When adding the Level System you will have only 15 images to reskin. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation. Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

Change Log

10.0.0 – (19.03.2018)

  • Code rewirted in swift 4

4.0.1 – (02.08.2017) – OPTIONAL

  • Added option to choose between two types of coins appearance (changed files: Setup.swift; Gameplay.swift)

4.0.0 – (31.07.2017) – OPTIONAL

  • Updated to Sprite Kit – THIS IS A BRAND NEW PROJECT THAT IS NOT COMPATIBLE WITH OLDER VERSIONS – Sprite Builder has been removed

3.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

2.2.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

2.1.4 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

2.1.3 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

2.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:

2.1.1 – (05.10.2015) – CRITICAL

  • fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

2.1.0 – (21.09.2015) – CRITICAL

  • Changed images
  • Changed name

2.0.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

1.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.3)

1.2.0 – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and functionality) to Gameplay

1.1.0 – (06.08.2015) – CRITICAL

  • Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
  • Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)

1.0.0 – (29.05.2015)

  • Initial Release

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Donuts and Knife icon

Donuts and Knife

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Donuts and Knife

Description

Throw knifes intro the donuts! Increase your scores in this endless game.

Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. For monetisation project has AdMob framework, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.

More about project:

Game based on SpriteKit engine, and write on Swift. All code in game nice commented. Project have good program architecture.

For reskin, you just need replace files in .xcassets file. It’s really easy. Project have good documentation and you can contact us for solve your problem!

- Share - RateUs - Tutorial - GameCenter - Notifications - AdMob

Monetisation:

Requirements - For launch completed game iOS 9.0 or later. - For launch project latest Xcode version.

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.