Baby Bird flies in the Sky – Clone of Flappy Bird – iPhoneX, iOS13 ready icon

Baby Bird flies in the Sky – Clone of Flappy Bird – iPhoneX, iOS13 ready

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Baby Bird flies in the Sky – Clone of Flappy Bird – iPhoneX, iOS13 ready

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CHANGELOG 24/08/2022 – UPDATED FOR iOS15, Swift5, Xcode 13 and the new iPhones

NOTE: If you have a MAC with M1 processor, you need to go to the folder “APPLICATIONS” in your MAC, locate Xcode, right click on it, then click “GET INFO” and in the screen which will be opened check the option “OPEN USING ROSETTA”.

“Baby Bird flies in the Sky” is an iOS13, iOS14, iOS15 game which is similar to the very famous Flappy Bird. You are a nice little bird who is learning to fly. The goal of the game is to avoid the obstacles (The pipes) and collect the bonuses. It’s incredibly addictive, and it is impossible to put down!

“Baby Bird flies in the Sky” includes one way of monetization, AdMob banner and interstitial. Moreover, it includes the GameCenter integration, and the classic share button, to share your record on Facebook and Twitter. You can play the youtube video to see the gameplay, or test a reskin of the game I made, using live preview.

The game was realized using the new Apple programming language SWIFT5, and the framework SpriteKit. It is compatible with all the iPhone and iPad screen sizes, even the new iPhoneX/XR/XS/11/11pro.

The code is really well commented, and easy to understand. You can easily reskin and customize the gamePlay because all the settings are included in one file (Settings.swift): you can increase/decrease the speed of the bird, set the gravity, change the space between pipes, personalize the font, etc.

Probably in just one hour you will have your game ready to upload on the App store!

FEATURES

  • written in SWIFT4, using the iOS SPRITEKIT framework
  • Compatible with all screen sizes (iPhone and iPad), even iPhoneX/XR/XS
  • Compatible with iOS9, iOS10, iOS11, iOS12
  • Monetization through Chartboost, AdMob
  • Game Center (one leaderboard, four achievements)
  • One hour reskin
  • Sharing button, to share your best score on Facebook and Twitter
  • Clean and well commented code
  • All settings in one class
  • detailed pdf guide
  • Amazing gamePlay
  • I’ll do my best to add new features to the game

HOW TO SETUP AND RESKIN

Simply replace the images with your own images to reskin the game. All the images can be found in the Images.xcassets directory. Concerning the Bird animation and the bonus animation, the sprites are saved on different directories (Bird.atlas, BirdDead.atlas, powerup1.atlas): simply replace the frames of each animation with yours. Do the same for music and sounds: simply replace the sound files with yours. To manage all the settings for the game (in order to change the gameplay) you have a dedicated class (Settings.swift). Everything is well commented in the code, so it is really easy to understand everything. If you have any problems, you can read the detailed pdf with all the instructions, or ask me for information, I will be very happy to help you.

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Slide to Me – One Hour Reskin - iOS11 and Swift 4 ready icon

Slide to Me – One Hour Reskin - iOS11 and Swift 4 ready

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Slide to Me – One Hour Reskin - iOS11 and Swift 4 ready

Description

Updated for iOS11 and Swift 4​!!! FASTEST RESKIN EVER: Only 22 images! Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch video here:

FEATURES

  • Written in Swift 4 – say hello to the new programming language for iOS
  • iOS11 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhoneX, iPhone8, iPhone 8 Plus and iPad Pro ready – beautiful on all devices

  • AdMob Banner – top banner throughout the whole game
  • Chartboost Interstitials – full screen ads with Ads Frequency feature
  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue

Addicting gameplay. Watch video here:

HOW TO SETUP AND RESKIN

Only 22 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When adding the Level System you will have only 15 images to reskin. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation. Got a question? Ask it in the comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

CHANGE LOG

10.0.0 – (30.10.2017)

• Updated to iOS 11 and Swift 4 – this version will run only in Xcode 9

4.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

3.2.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

3.1.4 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

3.1.3 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

3.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:

3.1.1 – (05.10.2015) – CRITICAL

  • fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

3.1.0 – (21.09.2015) – CRITICAL

  • Changed images
  • Changed name

3.0.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

2.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.3)

2.2.0 – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and functionality) to Gameplay

2.1.0 – (06.08.2015) – CRITICAL

  • Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
  • Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)

2.0.0 – (30.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Added Level System
  • Changed design
  • Created “Setup” folder to simplify overall setup
  • Moved “Attribution text” set up into SetMeUp.swift
  • Added option to hide “More Games” button
  • Changed Icons and Default images

1.1.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off not behaving as it should

1.1.0 – (13.04.2015) – OPTIONAL

  • Added Localization
  • 1.0.1 – (10.04.2015) – CRITICAL
  • Updated RebeloperKitMini to v.1.0.8 to support Swift 1.2
  • Updated AdMob framework to v.7.1.0
  • Updated Chartboodt framework to v.5.1.5
  • Updated Cocos2d to v.3.4.9

1.0.0

  • Initial Release

External listing. code.market does not sell this product and does not process payment for it. Pricing, payment, delivery, licensing, refunds, and support are handled by the third-party merchant on its own website. We may earn an affiliate commission from a referral. Details.