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CozyCrate - Unity Packing Game Template
Build a polished cozy packing game from a complete, playable Unity template. CozyCrate combines tactile parcel preparation with progression, customer management, supply planning, upgrades, bank actions, bills, and a guided campaign. The included starter game moves each order through a clear hands-on loop: inspect the request, organize incoming goods, clean or repair damaged items, choose a carton, arrange items freely, add protection and handling labels, enter the address, fold and tape the box, then ship it for a scored payout. The project is data-driven and source-included. Starter content lives in ScriptableObjects, gameplay rules live in focused C# services, and the interface is assembled from event-driven uGUI views. Replace the art, rebalance the economy, extend the campaign, or use the systems as a foundation for a different packing, sorting, fulfillment, or light-management game. A COMPLETE PACKING LOOP • Intake and organization: move incoming items freely so overlapping orders remain readable. • Condition tasks: clean dirty goods and repair broken goods through focused mini-game interactions. • Free-form packing: position and rotate items continuously inside four visually distinct carton sizes. • Shape-aware validation: alpha-aware silhouettes and logical footprints prevent invalid overlaps without treating every sprite as a full rectangle. • Protection choices: use bubble wrap and packing peanuts when an order needs additional care. • Parcel finishing: fold carton flaps, drag tape across the seam, place handling stickers freely, enter the required address, and move the finished parcel to the conveyor. ORDERS, VALIDATION & FEEDBACK • Order requirements: item lists, quantities, client identity, address, handling rules, and condition states drive each parcel. • Hard shipping checks: missing items, a wrong address, an unsealed box, or no selected carton blocks delivery. • Soft scoring checks: packaging quality and handling mistakes reduce payout and appear in the shift report. • Three play styles: Chill, Normal, and Rush adjust timing, penalties, bills, and campaign pressure. • Clear daily reports: earnings, bonuses, penalties, costs, reputation, and progression are summarized between shifts. PROGRESSION & MANAGEMENT • Eight guided days: the opening curriculum introduces mechanics in context instead of exposing every tool at once. • Procedural continuation: deterministic order progression keeps the game playable after the authored campaign days. • Tablet applications: manage clients, shop upgrades, restock supplies, review bills and authorities, use bank deposits and withdrawals, handle loans, and change settings. • Fourteen upgrades: workspace, storage, tool, automation, comfort, and cosmetic improvements use prerequisites and live effects. • Six starter clients: category pools, reputation gates, purchase gates, payout multipliers, and distinct visual branding support a growing business. DEVELOPER-FRIENDLY FOUNDATION • Editable C# source: runtime, UI, editor tooling, content generators, and tests are included. • ScriptableObject content: items, boxes, clients, consumables, stickers, upgrades, footprint shapes, difficulty profiles, localization strings, and tuning are separated from runtime logic. • Content Wizard: create common content types from guided editor forms and register them with the master catalog. • Validation tools: scan catalog references, IDs, content relationships, build setup, and common configuration mistakes. • First-open welcome window: jump directly to the Boot scene, customer guide, content tools, and setup checks, with hide and disable options. • Single HTML manual: searchable, responsive documentation explains setup, architecture, reskinning, balancing, new levels, content creation, testing, builds, licensing, and extension recipes. STARTER CONTENT INCLUDED • 30 categorized item definitions with authored sprites and varied visual sizes. • 4 carton definitions with distinct open and closed artwork. • 6 client definitions with progression and payout settings. • 14 upgrade definitions with prerequisites and typed effects. • 8 guided curriculum days plus procedural progression. • 3 difficulty profiles. • Handling labels, consumables, item-care interactions, tablet apps, reports, tutorials, generated fallback visuals, and procedural fallback audio. • Boot, Main Menu, and Workshop scenes. TYPICAL WORKFLOW • Open the included Boot scene and play the starter game. • Use the Content Wizard or duplicate an existing definition to add items, clients, boxes, upgrades, or other content. • Register new definitions in the central catalog. • Replace sprites, colors, text, sounds, and balancing values with your own production content. • Add authored day definitions or tune procedural progression. • Run content validation and the included test suites before exporting your game. IMPORTANT BOUNDARIES • The included presentation is a complete starter game and template, not a hosted backend service or multiplayer framework. • CozyCrate is designed around desktop pointer controls; projects targeting touch, consoles, or accessibility-specific input should adapt and verify those interactions. • The package provides editable starter art and procedural fallbacks, not a general-purpose art library for unrelated products. • New third-party art, audio, fonts, services, or packages added by customers remain subject to their own licenses and platform requirements. AI-GENERATED CONTENT DISCLOSURE • Tools used: OpenAI's built-in image generation system (GPT image generation) was used to create original 2D source art for CozyCrate. Claude Code and GPT-based models through Codex also assisted with portions of the C# development. • Affected visual content: the 30 item sprites; carton source art and derived carton variants; menu and workbench backgrounds; panel/button and cat art; packing-peanut textures; tray icons; tutorial-hand art; feature-lock art; and their retained generated source textures. • Post-generation modifications: outputs were selected, chroma-key/background processed where applicable, transparency and edges cleaned, cropped, resized, split into atlases or derived variants, configured as Unity sprites, and integrated into the gameplay and UI systems. • Package notice: a detailed affected-content list is included at Assets/CozyCrate/Third Party Notices.txt.
Created Oct 11, 2026